![]() ![]() ![]() Players who want to use shotguns as their primary weapons should make up with its limitation by having corresponding perks or a good secondary weapon. However, this damage is practically mitigated as the target's distance increases as the shotgun pellets disperse at the wide area. These weapons deal massive damage per shot at close rate, perfect for urban or CQB (close-quarter-battles) maps. SMGs deal more damage that assault rifles but their limited range somehow limits their usefulness against more distant targets. Their fast aim-down-sight allows their users to aim quickly to a target and fire more accurate shots. SMGs are lightweight and accurate weapons best used for fast-paced, close engagements that require mobility. Assault rifles are also powerful enough to penetrate through single layers of concrete or solid cover. You can trust these in close to long-range engagements, even enhance their capabilities through different attachments. You can only carry one Lethal and Tactical equipment but there's an extra slot should you opt to choose. They can have an extra attachment each by including a Wildcard (refer to the Create-A-Class section) in your loadout. Primary weapons have two attachments be default while secondary weapons can only have one attachment. This will enable you to remove, add or interchange various gears and perks to suit your style. You'll be given 10 points to select the perks, weapons, attachments and equipment of your preference. COD Black Ops 2 now allows you to choose the loadout you prefer through the “Create-A-Class” system. ![]()
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